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Careers

Open Positions

Grow With Us

Department:
Game Department
Required Qualification:
Bachelor/Masters in Computer Science
Experience Level:
7+ Years

We are looking for a Game Architect to join our growing Game development team.
Department:
Mobile Application Department
Required Qualification:
Bachelor/Masters in Computer Science or relevant field.
Experience Level:
7+ years of relevant experience

Department:
Backend Developer (NodeJS)
Required Qualification:
Backend Developer (NodeJS)
Experience Level:
7+ years of relevant experience

We are looking for a Backend Developer (NodeJS) to join our growing Web development team.

What you’ll do:

Department:
Business Analyst – JD
Required Qualification:
Bachelor’s Degree in Computer Science or Information Technology
Experience Level:
3-4 years
Department:
UI Programmer UE4
Required Qualification:
Bachelor’s Degree in Computer Science or Information Technology
Experience Level:
3-4 years

Department:

Windows Compatibility QA Engineer

Required Qualification:

Bachelor’s Degree in Computer Science or Information Technology

Experience Level:

3-4 years

 

Looking for a person with in depth knowledge of Windows Machines, the OS and the Hardware. Someone who knows their way around assembling PCs from scratch with the hardware components and has the knowledge on hardware compatibility between different components. The candidate also needs to have experience with PC gaming in general and should know their way around driver issues, third- party software issues, DirectX, Network related settings. Should have participated in open beta tests of different games.

Responsibilities:

• Build a compatibility setup from scratch

• Test the game on multiple such setups

• Create comprehensive report on tests

• Create multiple test setups quickly

• Test with multiple supported resolutions, HDR, VRR, Color Depth

• Work closely with development team to get issues fixed

• Work with Art team to get visual fidelity up to standard

• Test with different graphic settings

• Test with multiple third party softwares and overlays Benchmark the game on different configurations

Job Requirements:

• Bachelor’s degree in computer science, software engineering, or a relevant experience

• Experience in assembling PCs with delicate components

• Experience in benchmarking softwares

• Experience of windows driver issues

• Experience in troubleshooting windows issues

• Excellent analytical skills

• In depth knowledge of Windows os (both current and upcoming)

• Good written and verbal communication skills.Strong attention to detail.

Good to have:

• Game QA Experience

• Third party profiling and benchmarking tools experience

apply to career@avrioc.com

Department:

Game Developer
Required Qualification:

Bachelor’s Degree in Computer Science or Information Technology

Experience Level:

3-4 years

A modern enterprise in which our staff can build on a trustful and valued partnership.

A varied and challenging role in a highly multinational and innovative company. Development and further training opportunities for shaping and realizing your career goals.

Job Description:

• We are looking for Unreal Engine 4 Game Developer to help us create stunning 3D multi- platform games.

• Minimum 5 Years of experience in Game Development.

Responsibilities:

• Multi-Player gaming, with standard server integrations like UR-Servers/ Phonton/GameSpark/PlayFab

• User Profiles and Game Stories developments in C++

• Test Driven development with CI/CD

• Hardware Integration with devices using Bluetooth and ANT+ protocols

• Coordinate with the project team in the execution of the project/assignments

• Design, implement and maintain gameplay systems together with game designers

• Identify and define technical solutions for different gameplay features according to design documents

• Ensure that newly developed features and systems meet expectations and is coherent with existing code

• Perform design-reviews and code-reviews with team members

• Ensure your team can work efficiently and identify opportunities for workflow improvements

• Document your work so as to transfer knowledge and enable users how to use the new systems and functionalities.

Skills and Abilities:

• Self-driven and proactive in solving technical problems

• Help create and prioritize lists for project development

• Strong interest in game development and a curiosity for the games industry

• Solid proficiency in C/C++

• Experience in profiling and low-level optimizations

• Excellent understanding of Software Engineering principles

• Good understanding of asynchronous and multithreaded application development and architecture

• Ideally should know unreal but extensive experience in unity and willingness to quickly learn unreal is acceptable

Good to have:

• Experience with designing highly scalable games is a big plus

• Experience as a Game Developer in AAA video game industry

• Knowledge of various software development processes and methodologies

apply to career@avrioc.com

Department:

Technical Artist/ Graphics Engineer
Required Qualification:

Bachelor’s Degree in Computer Science or Information Technology
Experience Level:

3-4 years

 

We are looking for an experienced Lead Technical Artist who can collaborate with our team of experienced artists, producers, coders, designers and quality assurance analysts. The candidate’s responsibilities include, but are not limited to:

Responsibilities:

• Collaborating and communicating with content creators using a service-minded attitude, seeking to understand requirements and offer support (training, documentation, or other forms) as necessary.

• Working closely with teammates to assess, design, implement, and maintain art creation pipelines/workflows that meet (or anticipate) artist needs and effectively drive productivity for content creators across all Game.

• Working with the Leads and Project management team to estimate the duration of art tasks, and then enforcing deliverables and standards.

• Advise on emerging graphics technology, with a programmatic/procedural approach to real-time implementation.

• Successfully communicating the state of project deliverables you are responsible for.

• Bridge the gap by assisting the programming team with implementing tool and features related to art

• Mentor and support other artists, critique their work and help raise the quality of art production across the board

• Successfully expediting road-blocking issue resolution.

• Implementing project directives and delivering on production best practices.

Requirements:

• 4+ years of applicable professional experience as a technical artist with knowledge of engines (especially Unreal) and art pipelines

• Strong digital art and optimization skills with knowledge of modern content creation process (character creation, animation, rigging, environment assets, textures, particles, ) within UE4 and other DCC software

• Experienced in creating custom pipeline for the project accordingly (modeling/animation)

• Well-versed in custom Shader development HLSL, GSL, OSL and particle effects creation

• Extensive scripting experience for creating custom Blender, Maya, Max plugins (python, MAXscript,
etc…)

• Experience with Geo LiDAR and Spatial assessment Technologies

• Experience with UE4 core profiling and graphics pipeline

• Experience with Mobile GPU(Metal, Adreno and Mali)

• Excellent communication skills and ability to write clear documentation

• Familiarity working and developing in a multi-platform environment

• Attention to detail from both technical and artistic perspectives

apply to career@avrioc.com